[Icacogvis] PhD in Cartography, Geovisualization, XR

Klippel, Alexander alexander.klippel at wur.nl
Tue Feb 3 07:54:18 CET 2026


Good morning,

My colleague Dennis Edler (Bochum, Germany) has asked me to share this PhD opportunity. Sound like a great project! Please feel free to share the link.

Best,
Alexander

Link:
PhD candidate (m/f/x) in Cartography | Ruhr-Universität Bochum | 5337<https://jobs.ruhr-uni-bochum.de/jobposting/74eb910d75b2ea24d0e1a84d335dee32d03be2db0>



Prof. Dr. rer. nat. Alexander Klippel

Professor of Immersive Experiences and Sustainable Transitions
Science Advisor WANDER - XR Experience Lab

Cultural Geography Research Group (GEO), Wageningen University and Research

Email: alexander.klippel at wur.nl<mailto:alexander.klippel at wur.nl>

WANDER: https://wander.wur.nl/

GAIA building  | Droevendaalsesteeg 3, 6708 PB, Wageningen
P.O Box 47, 6700 AA, Wageningen, The Netherlands



We cannot change the wind, but we can adjust the sails. (Probably Jimmy Dean)

Spatial Cognition Conference 2026: University of Glasgow - Research - Research units A-Z - Centre for Spatial Reasoning - Spatial Cognition 2026<https://www.gla.ac.uk/research/az/spatialreasoning/sc26/>



Recent pubs:


Guerriero, J. G., Sajjadi, P., Swim, J. K., Klippel, A., DeCoster, J., & Bagher, M. M. (2026). Virtual reality serious games for promoting environmental systems thinking and pro-environmental policy support. Computers & Education, 105575. https://doi.org/10.1016/j.compedu.2026.105575

Rumetshofer, T., Langensee, L., Li, P., Zhao, J., Kippel, A., Wennberg, L., Nilsson, M., Sundgren, P. C., Gullberg, M., & Mårtensson, J. (2026). Impact of technological immersion and sensorimotor engagement on performance and brain plasticity in short-term second language vocabulary training. Neurobiology of Language, 1–40. https://doi.org/10.1162/NOL.a.238

Klippel, A., Knuiman, B., Zhao, J., Wallgrün, J. O., & Grübel, J. (2025). AnywhereXR: on-the-fly 3D environments as a basis for open source immersive digital twin applications. International Journal of Digital Earth, 18(1). https://doi.org/10.1080/17538947.2025.2520000

Akbarieh, A., Han, Q., & Klippel, A. (2025). Playing for a Purpose: A Systematic Review and Framework for Gamified Sustainability Interventions in Urban Built Environments. Results in Engineering, 105277. https://doi.org/10.1016/j.rineng.2025.105277



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